WebGL Water
WebGL Water · Physics & Math
Evan Wallace's signature real-time water simulation — interactive ripples, reflections and refraction; a GPU-physics classic.
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Evan WallaceAuthor
2026-09-25Last updated
Physics & MathCategory
Where to start observing
- How are surface changes related to bright patterns below the water?
- Where can you distinguish reflection from refraction?
Understanding the model’s limits
This collection includes physics-inspired simulations, mathematical visualizations and artistic effects. They build intuition, but wave speed, particle count, material response and size may be adjusted. Consult the original model notes before making quantitative conclusions.